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If you're using this generator, you might also find the Prophecy Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Technology
Population: Mainly nonhuman races
Politics
Political Structure: oligarchy - family
Strong Influence: military
Popular Issue: economy
Stability: rapidly disintegrating

Personal Freedoms: very good
Scandals: fairly common
Foreign Relations: shaky
Economy
Main Export: laborers
Main Import: precious metals
Main Resource: timber/lumber
Trade: slight deficeit

Strength: very strong and improving
Wealth: concentrated in a small upper class
Ecology
Main Climate: tundra
Ocean: none
Mountains: a few
Frequent Trouble: magical disasters

Wilderness: 44%
Wild Animals: common
Natural Resources: good amount
Culture
Highly Values: education
Known For: hospitality
Popular Entertainment: gossip
Respected Profession: engineer

Discrimination: class-based
Major Taboo: displays of affection
Major Social Ill: bribery
Military
Strength: very strong
Focus: land
Main Unit: lone horsemen

Soldiers: hired mercenaries
Main Use: conquest
Rank: elected by subordinates
Magic
Occurrence: somewhat uncommon
Source: granted by gods
Major Use: weather control

Viewed: as ordinary
Enchanted Items: fairly common
Religion
Type: polytheism
Focus: self-improvement
Worship: solemn personal prayer in public temples

Associated Artform: stories/parables
Prevalence: believed by all
Holidays: often
Population
Urban: 17%
Rural: 83%
Literacy Rate: 0%

Gender Ratio: 1.24 male(s)/female
Fertility Rate: 3 children/family
Life Expectancy: 35.4 years