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Civilization Gen
Time Period:
Shaping Force:
Time Period: Modern
Shaping Force: Religion
Population: Mainly nonhuman races
Political Structure: oligarchy - family
Strong Influence: religion
Popular Issue: legal system
Stability: not bad

Personal Freedoms: somewhat repressed
Scandals: infrequent
Foreign Relations: very good
Main Resource: mining - gems
Main Export: food-related
Main Import: machine-related
Trade: slight surplus

Strength: somewhat weak, but improving
Wealth: spread throughout upper and middle classes
Main Climate: desert
Ocean: on two sides
Mountains: none
Frequent Trouble: wildfires

Wilderness: 9%
Wild Animals: extremely rare
Natural Resources: good amount
Highly Values: intelligence
Known For: sculpture
Popular Entertainment: athletics
Respected Profession: veterinarian

Discrimination: virtually none
Major Taboo: mental illness
Major Social Ill: gangs
Strength: somewhat weak
Focus: land
Main Unit: siege weapons

Soldiers: draftees
Main Use: conquest
Rank: earned through heroic actions
Occurrence: very common
Source: learned skill, but requires aptitude
Major Use: law enforcement

Viewed: as normal
Enchanted Items: extremely common
Type: polytheism
Focus: prophecy
Worship: solemn personal prayer in public temples

Associated Artform: stories/parables
Prevalence: believed by many
Holidays: few
Urban: 77%
Rural: 23%
Literacy Rate: 80%

Gender Ratio: 1.11 male(s)/female
Fertility Rate: 1.6 children/family
Life Expectancy: 72.7 years