| Civilization Gen | ||
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Time Period: Near Future Shaping Force: Magic Population: Mainly nonhuman races | Politics Political Structure: autocracy - theocracy Strong Influence: magical power Popular Issue: military Stability: extremely stable Personal Freedoms: tolerable Scandals: very common Foreign Relations: very bad | Economy Main Export: military-related Main Import: luxury goods Technology Focus: space exploration Trade: major deficeit Strength: very weak and declining Wealth: concentrated in a small upper class |
| Ecology Main Climate: temperate - plains Ocean: on two sides Mountains: a few Frequent Trouble: wildfires Wilderness: 15% Wild Animals: very rare Natural Resources: very abundant | Culture Highly Values: magical aptitude Known For: natural vistas Popular Entertainment: gossip Respected Profession: government employee Discrimination: attractiveness-based Major Taboo: certain clothing Major Social Ill: gangs | Military Strength: strong Focus: land Main Unit: black ops Soldiers: mix of draftees, volunteers Main Use: foreign peacekeeping Rank: earned through heroic actions |
| Magic Occurrence: common Source: derived from the natural world Major Use: religious purposes Viewed: with respect Enchanted Items: common | Religion Type: animism Focus: ancestor worship Worship: joyous public sacrifices by all Associated Artform: dance Prevalence: believed by many Holidays: fairly often | Population Urban: 85% Rural: 15% Literacy Rate: 94% Gender Ratio: 1.09 male(s)/female Fertility Rate: 3.6 children/family Life Expectancy: 63.4 years |