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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Technology
Population: Entirely human
Political Structure: autocracy - theocracy
Strong Influence: family ties
Popular Issue: ethics
Stability: very stable

Personal Freedoms: repressed
Scandals: very rare
Foreign Relations: somewhat bad
Main Export: luxury goods
Main Import: food-related
Technology Focus: medicine
Trade: imports and exports equal

Strength: somewhat weak, but improving
Wealth: spread throughout upper and middle classes
Main Climate: temperate - forested
Ocean: on all sides
Mountains: many, including a few volcanos
Frequent Trouble: droughts

Wilderness: 28%
Wild Animals: rare
Natural Resources: very scarce
Highly Values: magical aptitude
Known For: sculpture
Popular Entertainment: gossip
Respected Profession: merchant

Discrimination: vs foreigners
Major Taboo: mental illness
Major Social Ill: gangs
Strength: strong
Focus: sea
Main Unit: small, fast ships

Soldiers: volunteers
Main Use: foreign peacekeeping
Rank: earned through aptitude tests
Occurrence: in the hands of an epic few
Source: inherent ability
Major Use: ubiquitous (everything)

Viewed: as slightly exotic
Enchanted Items: rare
Type: polytheism
Focus: health and physical well-being
Worship: joyous prayer, mostly on holidays

Associated Artform: stories/parables
Prevalence: believed by almost all
Holidays: very many
Urban: 81%
Rural: 19%
Literacy Rate: 99%

Gender Ratio: 0.36 male(s)/female
Fertility Rate: 1.4 children/family
Life Expectancy: 78.7 years