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Civilization Gen
Time Period:
Shaping Force:
Time Period: Ancient
Shaping Force: Technology
Population: Fairly even mix of races
Political Structure: true democracy
Strong Influence: military
Popular Issue: foreign relations
Stability: fairly solid

Personal Freedoms: somewhat repressed
Scandals: very rare
Foreign Relations: good
Main Export: gadgets
Main Import: metalworking
Main Resource: timber/lumber
Trade: major deficeit

Strength: very weak and declining
Wealth: fairly even, but with a wealth gap
Main Climate: temperate - forested
Ocean: none
Mountains: very many
Frequent Trouble: magical disasters

Wilderness: 26%
Wild Animals: rare
Natural Resources: scarce
Highly Values: bravery
Known For: a specific scientific discipline
Popular Entertainment: theatre
Respected Profession: assassin

Discrimination: gender-based
Major Taboo: certain clothing
Major Social Ill: alcoholism
Strength: average
Focus: land
Main Unit: mages/wizards

Soldiers: volunteers
Main Use: national defense
Rank: earned through time in service
Occurence: somewhat uncommon
Source: learned skill, but requires aptitude
Major Use: communication

Viewed: as slightly exotic
Enchanted Items: very rare
Type: pantheism
Focus: self-improvement
Worship: solemn prayer, mostly on holidays

Associated Artform: poetry/psalms
Prevalence: believed by many
Holidays: very often
Urban: 15%
Rural: 85%
Literacy Rate: 0%

Gender Ratio: 1.18 male(s)/female
Fertility Rate: 1.5 children/family
Life Expectancy: 37.8 years