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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Magic
Population: Slight majority human, rest mixed
Politics
Political Structure: democratic republic
Strong Influence: merchants/corporations
Popular Issue: economy
Stability: very stable

Personal Freedoms: decent
Scandals: infrequent
Foreign Relations: at war (no clear winner)
Economy
Main Export: resource-related
Main Import: luxury goods
Technology Focus: space exploration
Trade: major surplus

Strength: weak and declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: tundra
Ocean: none
Mountains: very many
Frequent Trouble: wildfires

Wilderness: 14%
Wild Animals: very rare
Natural Resources: abundant
Culture
Highly Values: athleticism
Known For: architecture
Popular Entertainment: gambling
Respected Profession: musician

Discrimination: class-based
Major Taboo: sex
Major Social Ill: black magic addiction
Military
Strength: very strong
Focus: land
Main Unit: infantry

Soldiers: mix of draftees, volunteers
Main Use: conquest
Rank: earned through time in service
Magic
Occurence: widespread
Source: derived from the natural world
Major Use: communication

Viewed: as normal
Enchanted Items: very common
Religion
Type: animism
Focus: converting others
Worship: solemn daily prayers in temples

Associated Artform: songs
Prevalence: believed by a few
Holidays: very many
Population
Urban: 86%
Rural: 14%
Literacy Rate: 96%

Gender Ratio: 1 male(s)/female
Fertility Rate: 4.2 children/family
Life Expectancy: 77.5 years