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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Magic
Population: Mostly single nonhuman race
Political Structure: republic
Strong Influence: religion
Popular Issue: terrorism
Stability: not bad

Personal Freedoms: somewhat repressed
Scandals: rare
Foreign Relations: extremely good
Main Export: food-related
Main Import: military-related
Technology Focus: large-scale weapons
Trade: slight deficeit

Strength: stable, but declining
Wealth: concentrated in a small upper class
Main Climate: temperate - plains
Ocean: on all sides
Mountains: none
Frequent Trouble: hurricanes/tornadoes

Wilderness: 30%
Wild Animals: uncommon
Natural Resources: very scarce
Highly Values: wisdom
Known For: poetry
Popular Entertainment: gossip
Respected Profession: politician

Discrimination: class-based
Major Taboo: strong emotions
Major Social Ill: alcoholism
Strength: very weak
Focus: land
Main Unit: mages/wizards

Soldiers: volunteers
Main Use: exploration
Rank: earned through aptitude tests
Occurrence: omnipresent
Source: granted by spirits
Major Use: weather control

Viewed: with respect
Enchanted Items: almost ubiquitous
Type: monotheism
Focus: leader worship
Worship: solemn organized prayer in public temples

Associated Artform: poetry/psalms
Prevalence: believed by most
Holidays: very many
Urban: 80%
Rural: 20%
Literacy Rate: 93%

Gender Ratio: 1.25 male(s)/female
Fertility Rate: 3.1 children/family
Life Expectancy: 73.6 years