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If you're using this generator, you might also find the Region Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Religion
Population: Fairly even mix of races
Politics
Political Structure: autocracy - hereditary
Strong Influence: merchants/corporations
Popular Issue: magic
Stability: rapidly disintegrating

Personal Freedoms: extremely good
Scandals: rare
Foreign Relations: extremely good
Economy
Main Export: luxury goods
Main Import: military-related
Technology Focus: space exploration
Trade: slight surplus

Strength: somewhat weak and declining
Wealth: in the hands of a very few
Ecology
Main Climate: temperate - plains
Ocean: none
Mountains: a few, including volcanos
Frequent Trouble: plagues

Wilderness: 10%
Wild Animals: very rare
Natural Resources: very abundant
Culture
Highly Values: education
Known For: history
Popular Entertainment: drinking
Respected Profession: musician

Discrimination: gender-based
Major Taboo: displays of affection
Major Social Ill: homelessness
Military
Strength: very strong
Focus: land
Main Unit: tanks

Soldiers: hired mercenaries
Main Use: exploration
Rank: earned through time in service
Magic
Occurrence: very common
Source: learned skill
Major Use: prophecy/divination

Viewed: as ordinary
Enchanted Items: uncommon
Religion
Type: monotheism
Focus: health and physical well-being
Worship: joyous daily prayers in private

Associated Artform: tile murals
Prevalence: believed by many
Holidays: very often
Population
Urban: 87%
Rural: 13%
Literacy Rate: 87%

Gender Ratio: 1.3 male(s)/female
Fertility Rate: 1.6 children/family
Life Expectancy: 67.6 years