Civilization Gen | ||
Time Period: Near Future Shaping Force: Technology Population: Mainly nonhuman races | Politics Political Structure: oligarchy - guild/syndicate Strong Influence: political factions Popular Issue: military Stability: very shaky Personal Freedoms: decent Scandals: common Foreign Relations: shaky | Economy Main Export: military-related Main Import: food-related Technology Focus: medicine Trade: imports and exports equal Strength: very weak and declining Wealth: fairly even, but with a wealth gap |
Ecology Main Climate: temperate - forested Ocean: none Mountains: very many Frequent Trouble: droughts Wilderness: 36% Wild Animals: uncommon Natural Resources: abundant | Culture Highly Values: intelligence Known For: national pride Popular Entertainment: music/concerts Respected Profession: poet/writer Discrimination: race-based Major Taboo: strong emotions Major Social Ill: fraud | Military Strength: average Focus: air Main Unit: mages/wizards Soldiers: volunteers Main Use: conquest Rank: via family ties |
Magic Occurrence: somewhat uncommon Source: learned skill, but requires aptitude Major Use: prophecy/divination Viewed: with respect Enchanted Items: fairly common | Religion Type: polytheism Focus: personal spirituality Worship: joyous public sacrifices by all Associated Artform: chanting Prevalence: believed by some Holidays: often | Population Urban: 78% Rural: 22% Literacy Rate: 71% Gender Ratio: 0.94 male(s)/female Fertility Rate: 2.2 children/family Life Expectancy: 86.7 years |