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If you're using this generator, you might also find the Magic Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Time Period: Ancient
Shaping Force: Magic
Population: Mostly single nonhuman race
Political Structure: oligarchy - guild/syndicate
Strong Influence: magical power
Popular Issue: religion
Stability: extremely stable

Personal Freedoms: very good
Scandals: infrequent
Foreign Relations: at war (winning)
Main Export: food crops
Main Import: lumber
Main Resource: food - crops/fruits
Trade: slight deficeit

Strength: weak and declining
Wealth: evenly distributed
Main Climate: tundra
Ocean: on one side
Mountains: a few, including volcanos
Frequent Trouble: ice storms

Wilderness: 38%
Wild Animals: uncommon
Natural Resources: abundant
Highly Values: education
Known For: national pride
Popular Entertainment: theatre
Respected Profession: craftsman

Discrimination: religion-based
Major Taboo: physical contact
Major Social Ill: drugs
Strength: average
Focus: sea
Main Unit: small, fast ships

Soldiers: volunteers
Main Use: quenching rebellion
Rank: via political ties
Occurrence: omnipresent
Source: learned skill, but requires aptitude
Major Use: ubiquitous (everything)

Viewed: as normal
Enchanted Items: very common
Type: pantheism
Focus: miracles
Worship: joyous daily prayers in temples

Associated Artform: instrumental music
Prevalence: believed by all
Holidays: very often
Urban: 8%
Rural: 92%
Literacy Rate: 9%

Gender Ratio: 0.75 male(s)/female
Fertility Rate: 5.1 children/family
Life Expectancy: 34.5 years