Civilization Gen | ||
Time Period: Near Future Shaping Force: Religion Population: Fairly even mix of races | Politics Political Structure: autocracy - hereditary Strong Influence: merchants/corporations Popular Issue: magic Stability: rapidly disintegrating Personal Freedoms: extremely good Scandals: rare Foreign Relations: extremely good | Economy Main Export: luxury goods Main Import: military-related Technology Focus: space exploration Trade: slight surplus Strength: somewhat weak and declining Wealth: in the hands of a very few |
Ecology Main Climate: temperate - plains Ocean: none Mountains: a few, including volcanos Frequent Trouble: plagues Wilderness: 10% Wild Animals: very rare Natural Resources: very abundant | Culture Highly Values: education Known For: history Popular Entertainment: drinking Respected Profession: musician Discrimination: gender-based Major Taboo: displays of affection Major Social Ill: homelessness | Military Strength: very strong Focus: land Main Unit: tanks Soldiers: hired mercenaries Main Use: exploration Rank: earned through time in service |
Magic Occurrence: very common Source: learned skill Major Use: prophecy/divination Viewed: as ordinary Enchanted Items: uncommon | Religion Type: monotheism Focus: health and physical well-being Worship: joyous daily prayers in private Associated Artform: tile murals Prevalence: believed by many Holidays: very often | Population Urban: 87% Rural: 13% Literacy Rate: 87% Gender Ratio: 1.3 male(s)/female Fertility Rate: 1.6 children/family Life Expectancy: 67.6 years |