| Civilization Gen | ||
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Time Period: Medieval Shaping Force: Religion Population: Mostly single nonhuman race | Politics Political Structure: autocracy - hereditary Strong Influence: merit Popular Issue: military Stability: very stable Personal Freedoms: somewhat repressed Scandals: rare Foreign Relations: extremely good | Economy Main Export: cash crops Main Import: trained animals Main Resource: food - crops/fruits Trade: imports and exports equal Strength: very weak, but improving Wealth: fairly even, but with a wealth gap |
| Ecology Main Climate: temperate - forested Ocean: on one side Mountains: a few Frequent Trouble: droughts Wilderness: 90% Wild Animals: ubiquitous Natural Resources: very abundant | Culture Highly Values: ethics Known For: music Popular Entertainment: celebrity antics Respected Profession: veterinarian Discrimination: religion-based Major Taboo: death Major Social Ill: addiction | Military Strength: strong Focus: air Main Unit: mages/wizards Soldiers: draftees Main Use: conquest Rank: via political ties |
| Magic Occurrence: in the hands of a few Source: learned skill Major Use: personal combat Viewed: as slightly exotic Enchanted Items: nonexistant | Religion Type: polytheism Focus: personal spirituality Worship: joyous prayer at private shrines Associated Artform: poetry/psalms Prevalence: state-mandated belief Holidays: often | Population Urban: 36% Rural: 64% Literacy Rate: 5% Gender Ratio: 0.98 male(s)/female Fertility Rate: 3.4 children/family Life Expectancy: 48.7 years |