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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Magic
Population: Entirely human
Politics
Political Structure: tribes - peaceful, trading
Strong Influence: military
Popular Issue: military
Stability: stable

Personal Freedoms: very good
Scandals: common
Foreign Relations: somewhat good
Economy
Main Export: technology-related
Main Import: textile-related
Technology Focus: transportation
Trade: major surplus

Strength: stable and improving
Wealth: in the hands of the elite
Ecology
Main Climate: tundra
Ocean: on three sides
Mountains: a few
Frequent Trouble: windstorms

Wilderness: 10%
Wild Animals: very rare
Natural Resources: very abundant
Culture
Highly Values: magical aptitude
Known For: exotic plantlife
Popular Entertainment: celebrity antics
Respected Profession: homemaker

Discrimination: religion-based
Major Taboo: strong emotions
Major Social Ill: alcoholism
Military
Strength: very weak
Focus: sea
Main Unit: large, armored ships

Soldiers: mix of draftees, volunteers
Main Use: national defense
Rank: earned through heroic actions
Magic
Occurrence: very common
Source: learned skill
Major Use: weather control

Viewed: with respect
Enchanted Items: fairly common
Religion
Type: animism
Focus: leader worship
Worship: solemn prayer at private shrines

Associated Artform: dance
Prevalence: believed by almost all
Holidays: often
Population
Urban: 87%
Rural: 13%
Literacy Rate: 96%

Gender Ratio: 1.08 male(s)/female
Fertility Rate: 2.4 children/family
Life Expectancy: 80.7 years