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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Religion
Population: Entirely one nonhuman race
Political Structure: autocracy - theocracy
Strong Influence: family ties
Popular Issue: military
Stability: stable

Personal Freedoms: good
Scandals: rare
Foreign Relations: bad
Main Export: textile-related
Main Import: machine-related
Technology Focus: power generation
Trade: slight deficeit

Strength: strong and improving
Wealth: in the hands of a very few
Main Climate: temperate - plains
Ocean: on two sides
Mountains: many, including a few volcanos
Frequent Trouble: floods

Wilderness: 32%
Wild Animals: uncommon
Natural Resources: abundant
Highly Values: physical strength
Known For: history
Popular Entertainment: athletics
Respected Profession: athlete

Discrimination: age-based
Major Taboo: displays of affection
Major Social Ill: fraud
Strength: weak
Focus: land
Main Unit: infantry

Soldiers: volunteers
Main Use: exploration
Rank: earned through heroic actions
Occurrence: very common
Source: learned skill, but requires aptitude
Major Use: ubiquitous (everything)

Viewed: with respect
Enchanted Items: very common
Type: monotheism
Focus: sacredness of family
Worship: solemn public sacrifices by all

Associated Artform: poetry/psalms
Prevalence: state-mandated belief
Holidays: very few
Urban: 80%
Rural: 20%
Literacy Rate: 99%

Gender Ratio: 0.91 male(s)/female
Fertility Rate: 2.6 children/family
Life Expectancy: 88.5 years