| Civilization Gen | ||
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Time Period: Near Future Shaping Force: Religion Population: Mainly nonhuman races | Politics Political Structure: oligarchy - family Strong Influence: family ties Popular Issue: exploration/expansion Stability: very stable Personal Freedoms: extremely good Scandals: infrequent Foreign Relations: very good | Economy Main Export: military-related Main Import: textile-related Technology Focus: military Trade: imports and exports equal Strength: strong, but declining Wealth: fairly even, but with a wealth gap |
| Ecology Main Climate: desert Ocean: none Mountains: none Frequent Trouble: wildfires Wilderness: 15% Wild Animals: very rare Natural Resources: fair amount | Culture Highly Values: piety Known For: a specific scientific discipline Popular Entertainment: politics Respected Profession: warrior Discrimination: age-based Major Taboo: displays of affection Major Social Ill: domestic abuse | Military Strength: very strong Focus: land Main Unit: infantry Soldiers: mix of draftees, volunteers Main Use: conquest Rank: via family ties |
| Magic Occurrence: in the hands of an epic few Source: learned skill, but requires aptitude Major Use: war Viewed: as normal Enchanted Items: rare | Religion Type: monotheism Focus: prophecy Worship: solemn daily prayers in private Associated Artform: chanting Prevalence: believed by all Holidays: few | Population Urban: 85% Rural: 15% Literacy Rate: 77% Gender Ratio: 0.86 male(s)/female Fertility Rate: 3.1 children/family Life Expectancy: 88 years |