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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Magic
Population: Slight majority human, rest mixed
Political Structure: true democracy
Strong Influence: magical power
Popular Issue: personal freedoms
Stability: fairly solid

Personal Freedoms: extremely good
Scandals: almost constant
Foreign Relations: at war (no clear winner)
Main Export: military-related
Main Import: textile-related
Technology Focus: medicine
Trade: major deficeit

Strength: stable, but declining
Wealth: fairly even, but with a wealth gap
Main Climate: desert
Ocean: on two sides
Mountains: a few, including volcanos
Frequent Trouble: plagues

Wilderness: 16%
Wild Animals: very rare
Natural Resources: scarce
Highly Values: athleticism
Known For: national pride
Popular Entertainment: music/concerts
Respected Profession: soldier

Discrimination: virtually none
Major Taboo: hygiene
Major Social Ill: black magic addiction
Strength: average
Focus: land
Main Unit: snipers

Soldiers: hired mercenaries
Main Use: foreign peacekeeping
Rank: earned through aptitude tests
Occurence: very common
Source: learned skill
Major Use: ubiquitous (everything)

Viewed: with respect
Enchanted Items: fairly common
Type: no major religion
Urban: 85%
Rural: 15%
Literacy Rate: 91%

Gender Ratio: 1.05 male(s)/female
Fertility Rate: 1.7 children/family
Life Expectancy: 75.8 years