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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Technology
Population: Mainly nonhuman races
Politics
Political Structure: oligarchy - guild/syndicate
Strong Influence: political factions
Popular Issue: military
Stability: very shaky

Personal Freedoms: decent
Scandals: common
Foreign Relations: shaky
Economy
Main Export: military-related
Main Import: food-related
Technology Focus: medicine
Trade: imports and exports equal

Strength: very weak and declining
Wealth: fairly even, but with a wealth gap
Ecology
Main Climate: temperate - forested
Ocean: none
Mountains: very many
Frequent Trouble: droughts

Wilderness: 36%
Wild Animals: uncommon
Natural Resources: abundant
Culture
Highly Values: intelligence
Known For: national pride
Popular Entertainment: music/concerts
Respected Profession: poet/writer

Discrimination: race-based
Major Taboo: strong emotions
Major Social Ill: fraud
Military
Strength: average
Focus: air
Main Unit: mages/wizards

Soldiers: volunteers
Main Use: conquest
Rank: via family ties
Magic
Occurrence: somewhat uncommon
Source: learned skill, but requires aptitude
Major Use: prophecy/divination

Viewed: with respect
Enchanted Items: fairly common
Religion
Type: polytheism
Focus: personal spirituality
Worship: joyous public sacrifices by all

Associated Artform: chanting
Prevalence: believed by some
Holidays: often
Population
Urban: 78%
Rural: 22%
Literacy Rate: 71%

Gender Ratio: 0.94 male(s)/female
Fertility Rate: 2.2 children/family
Life Expectancy: 86.7 years