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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Technology
Population: Mainly nonhuman races
Politics
Political Structure: true democracy
Strong Influence: merit
Popular Issue: military
Stability: rock-solid

Personal Freedoms: repressed
Scandals: almost constant
Foreign Relations: at war (no clear winner)
Economy
Main Export: raw ore
Main Import: semi-precious stones
Main Resource: timber/lumber
Trade: slight surplus

Strength: very strong, but declining
Wealth: evenly distributed
Ecology
Main Climate: temperate - plains
Ocean: none
Mountains: a few
Frequent Trouble: droughts

Wilderness: 42%
Wild Animals: common
Natural Resources: good amount
Culture
Highly Values: creativity
Known For: history
Popular Entertainment: gambling
Respected Profession: artist

Discrimination: religion-based
Major Taboo: sex
Major Social Ill: domestic abuse
Military
Strength: strong
Focus: land
Main Unit: berserkers

Soldiers: hired mercenaries
Main Use: national defense
Rank: earned through heroic actions
Magic
Occurrence: common
Source: runs in families
Major Use: daily life

Viewed: with respect
Enchanted Items: common
Religion
Type: polytheism
Focus: ancestor worship
Worship: joyous personal meditation

Associated Artform: chanting
Prevalence: believed by almost all
Holidays: few
Population
Urban: 5%
Rural: 95%
Literacy Rate: 1%

Gender Ratio: 0.78 male(s)/female
Fertility Rate: 3.2 children/family
Life Expectancy: 40.9 years