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Civilization Gen
Time Period:
Shaping Force:
Time Period: Medieval
Shaping Force: Magic
Population: Fairly even mix with slight majority of one race
Political Structure: oligarchy - theocracy
Strong Influence: military
Popular Issue: economy
Stability: stable

Personal Freedoms: somewhat repressed
Scandals: infrequent
Foreign Relations: somewhat good
Main Export: laborers
Main Import: gadgets
Main Resource: food - fish/meat
Trade: major deficeit

Strength: weak, but improving
Wealth: in the hands of a very few
Main Climate: temperate - plains
Ocean: on one side
Mountains: a few, including volcanos
Frequent Trouble: ice storms

Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: very abundant
Highly Values: wisdom
Known For: art
Popular Entertainment: music/concerts
Respected Profession: artisan

Discrimination: attractiveness-based
Major Taboo: displays of affection
Major Social Ill: black magic addiction
Strength: somewhat weak
Focus: sea
Main Unit: small, fast ships

Soldiers: volunteers
Main Use: conquest
Rank: purchased
Occurence: common
Source: derived from the natural world
Major Use: prophecy/divination

Viewed: with respect
Enchanted Items: common
Type: polytheism
Focus: health and physical well-being
Worship: joyous daily prayers in private

Associated Artform: songs
Prevalence: believed by some
Holidays: fairly often
Urban: 18%
Rural: 82%
Literacy Rate: 7%

Gender Ratio: 0.92 male(s)/female
Fertility Rate: 5 children/family
Life Expectancy: 32.7 years