Civilization Gen | ||
Time Period: Ancient Shaping Force: Technology Population: Mainly nonhuman races | Politics Political Structure: republic Strong Influence: guilds/syndicates Popular Issue: legal system Stability: extremely stable Personal Freedoms: good Scandals: very rare Foreign Relations: extremely good | Economy Main Export: metalworking Main Import: food animals Main Resource: mining - gems Trade: slight surplus Strength: weak, but improving Wealth: in the hands of the elite |
Ecology Main Climate: temperate - plains Ocean: on one side Mountains: very many Frequent Trouble: firestorms Wilderness: 16% Wild Animals: very rare Natural Resources: fair amount | Culture Highly Values: family Known For: exotic plantlife Popular Entertainment: art shows / museums Respected Profession: assassin Discrimination: attractiveness-based Major Taboo: death Major Social Ill: identity theft | Military Strength: weak Focus: land Main Unit: archers Soldiers: volunteers Main Use: conquest Rank: purchased |
Magic Occurrence: in the hands of an epic few Source: learned skill, but requires aptitude Major Use: religious purposes Viewed: as slightly unusual Enchanted Items: rare | Religion Type: polytheism Focus: prophecy Worship: solemn prayer, mostly on holidays Associated Artform: stories/parables Prevalence: believed by some Holidays: fairly often | Population Urban: 5% Rural: 95% Literacy Rate: 20% Gender Ratio: 1.3 male(s)/female Fertility Rate: 4.5 children/family Life Expectancy: 38.4 years |