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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Medieval
Shaping Force: Religion
Population: Mostly single nonhuman race
Politics
Political Structure: autocracy - hereditary
Strong Influence: merit
Popular Issue: military
Stability: very stable

Personal Freedoms: somewhat repressed
Scandals: rare
Foreign Relations: extremely good
Economy
Main Export: cash crops
Main Import: trained animals
Main Resource: food - crops/fruits
Trade: imports and exports equal

Strength: very weak, but improving
Wealth: fairly even, but with a wealth gap
Ecology
Main Climate: temperate - forested
Ocean: on one side
Mountains: a few
Frequent Trouble: droughts

Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: very abundant
Culture
Highly Values: ethics
Known For: music
Popular Entertainment: celebrity antics
Respected Profession: veterinarian

Discrimination: religion-based
Major Taboo: death
Major Social Ill: addiction
Military
Strength: strong
Focus: air
Main Unit: mages/wizards

Soldiers: draftees
Main Use: conquest
Rank: via political ties
Magic
Occurrence: in the hands of a few
Source: learned skill
Major Use: personal combat

Viewed: as slightly exotic
Enchanted Items: nonexistant
Religion
Type: polytheism
Focus: personal spirituality
Worship: joyous prayer at private shrines

Associated Artform: poetry/psalms
Prevalence: state-mandated belief
Holidays: often
Population
Urban: 36%
Rural: 64%
Literacy Rate: 5%

Gender Ratio: 0.98 male(s)/female
Fertility Rate: 3.4 children/family
Life Expectancy: 48.7 years