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Civilization Gen
Time Period:
Shaping Force:
Time Period: Medieval
Shaping Force: Magic
Population: Mainly nonhuman races
Political Structure: oligarchy - family
Strong Influence: merchants/corporations
Popular Issue: ethics
Stability: very stable

Personal Freedoms: decent
Scandals: fairly common
Foreign Relations: failing rapidly
Main Export: food crops
Main Import: semi-precious stones
Main Resource: mining - gems
Trade: slight surplus

Strength: very strong, but declining
Wealth: in the hands of a very few
Main Climate: temperate - forested
Ocean: on two sides
Mountains: many, including a few volcanos
Frequent Trouble: firestorms

Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: abundant
Highly Values: athleticism
Known For: natural vistas
Popular Entertainment: gossip
Respected Profession: government employee

Discrimination: religion-based
Major Taboo: death
Major Social Ill: crime
Strength: somewhat weak
Focus: sea
Main Unit: small, stealthy ships

Soldiers: draftees
Main Use: exploration
Rank: elected by public
Occurrence: very common
Source: learned skill, but requires aptitude
Major Use: war

Viewed: as ordinary
Enchanted Items: uncommon
Type: monotheism
Focus: afterlife
Worship: solemn daily prayers in temples

Associated Artform: tile murals
Prevalence: believed by some
Holidays: very often
Urban: 35%
Rural: 65%
Literacy Rate: 5%

Gender Ratio: 0.8 male(s)/female
Fertility Rate: 6.1 children/family
Life Expectancy: 39.7 years