| Civilization Gen | ||
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Time Period: Near Future Shaping Force: Religion Population: Fairly even mix with slight majority of one race | Politics Political Structure: autocracy - hereditary Strong Influence: family ties Popular Issue: ethics Stability: very stable Personal Freedoms: repressed Scandals: fairly common Foreign Relations: at war (losing) | Economy Main Export: food-related Main Import: textile-related Technology Focus: medicine Trade: slight deficeit Strength: very weak, but improving Wealth: in the hands of a very few |
| Ecology Main Climate: temperate - plains Ocean: on all sides Mountains: a few, including volcanos Frequent Trouble: magical disasters Wilderness: 35% Wild Animals: uncommon Natural Resources: fair amount | Culture Highly Values: creativity Known For: a particular kind of magic Popular Entertainment: drinking Respected Profession: government employee Discrimination: class-based Major Taboo: certain clothing Major Social Ill: infidelity | Military Strength: strong Focus: land Main Unit: tanks Soldiers: hired mercenaries Main Use: conquest Rank: granted by superiors |
| Magic Occurence: in the hands of a few Source: learned skill, but requires aptitude Major Use: daily life Viewed: with reverence Enchanted Items: uncommon | Religion Type: monotheism Focus: reincarnation Worship: joyous prayer, mostly on holidays Associated Artform: sculpture Prevalence: believed by many Holidays: very often | Population Urban: 79% Rural: 21% Literacy Rate: 84% Gender Ratio: 0.48 male(s)/female Fertility Rate: 4.2 children/family Life Expectancy: 73.6 years |