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If you're using this generator, you might also find the Region Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Magic
Population: Entirely one nonhuman race
Political Structure: tribes - peaceful, trading
Strong Influence: merchants/corporations
Popular Issue: foreign relations
Stability: extremely stable

Personal Freedoms: almost nonexistant
Scandals: infrequent
Foreign Relations: decent
Main Export: luxury goods
Main Import: textile-related
Technology Focus: transportation
Trade: major deficeit

Strength: somewhat weak, but improving
Wealth: in the hands of the elite
Main Climate: tropical
Ocean: on three sides
Mountains: none
Frequent Trouble: firestorms

Wilderness: 27%
Wild Animals: rare
Natural Resources: fair amount
Highly Values: education
Known For: national pride
Popular Entertainment: athletics
Respected Profession: scholar

Discrimination: sexuality-based
Major Taboo: hygiene
Major Social Ill: fraud
Strength: somewhat weak
Focus: land
Main Unit: mages/wizards

Soldiers: draftees
Main Use: national defense
Rank: earned through heroic actions
Occurrence: very common
Source: learned skill, but requires aptitude
Major Use: personal combat

Viewed: as ordinary
Enchanted Items: fairly common
Type: pantheism
Focus: prophecy
Worship: joyous prayer, mostly on holidays

Associated Artform: instrumental music
Prevalence: believed by some
Holidays: very few
Urban: 81%
Rural: 19%
Literacy Rate: 99%

Gender Ratio: 0.5 male(s)/female
Fertility Rate: 3 children/family
Life Expectancy: 74.5 years