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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Technology
Population: Mostly single nonhuman race
Politics
Political Structure: autocracy - theocracy
Strong Influence: guilds/syndicates
Popular Issue: magic
Stability: extremely stable

Personal Freedoms: good
Scandals: rare
Foreign Relations: at war (no clear winner)
Economy
Main Export: food animals
Main Import: metalworking
Main Resource: mining - metals
Trade: major surplus

Strength: weak and declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: temperate - plains
Ocean: on one side
Mountains: none
Frequent Trouble: magical disasters

Wilderness: 58%
Wild Animals: common
Natural Resources: very abundant
Culture
Highly Values: attractiveness
Known For: music
Popular Entertainment: drinking
Respected Profession: entertainer

Discrimination: gender-based
Major Taboo: magic
Major Social Ill: infidelity
Military
Strength: very strong
Focus: land
Main Unit: berserkers

Soldiers: volunteers
Main Use: conquest
Rank: earned through aptitude tests
Magic
Occurrence: somewhat uncommon
Source: learned skill
Major Use: medicine

Viewed: as slightly exotic
Enchanted Items: fairly common
Religion
Type: monotheism
Focus: ancestor worship
Worship: solemn personal meditation

Associated Artform: poetry/psalms
Prevalence: believed by some
Holidays: few
Population
Urban: 5%
Rural: 95%
Literacy Rate: 11%

Gender Ratio: 1.19 male(s)/female
Fertility Rate: 4.4 children/family
Life Expectancy: 30.2 years