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If you're using this generator, you might also find the Cultural Mix Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Technology
Population: Mainly nonhuman races
Politics
Political Structure: republic
Strong Influence: guilds/syndicates
Popular Issue: legal system
Stability: extremely stable

Personal Freedoms: good
Scandals: very rare
Foreign Relations: extremely good
Economy
Main Export: metalworking
Main Import: food animals
Main Resource: mining - gems
Trade: slight surplus

Strength: weak, but improving
Wealth: in the hands of the elite
Ecology
Main Climate: temperate - plains
Ocean: on one side
Mountains: very many
Frequent Trouble: firestorms

Wilderness: 16%
Wild Animals: very rare
Natural Resources: fair amount
Culture
Highly Values: family
Known For: exotic plantlife
Popular Entertainment: art shows / museums
Respected Profession: assassin

Discrimination: attractiveness-based
Major Taboo: death
Major Social Ill: identity theft
Military
Strength: weak
Focus: land
Main Unit: archers

Soldiers: volunteers
Main Use: conquest
Rank: purchased
Magic
Occurrence: in the hands of an epic few
Source: learned skill, but requires aptitude
Major Use: religious purposes

Viewed: as slightly unusual
Enchanted Items: rare
Religion
Type: polytheism
Focus: prophecy
Worship: solemn prayer, mostly on holidays

Associated Artform: stories/parables
Prevalence: believed by some
Holidays: fairly often
Population
Urban: 5%
Rural: 95%
Literacy Rate: 20%

Gender Ratio: 1.3 male(s)/female
Fertility Rate: 4.5 children/family
Life Expectancy: 38.4 years