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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Far Future
Shaping Force: Religion
Population: Fairly even mix with slight majority of one race
Politics
Political Structure: autocracy - theocracy
Strong Influence: guilds/syndicates
Popular Issue: economy
Stability: stable

Personal Freedoms: almost nonexistant
Scandals: common
Foreign Relations: somewhat bad
Economy
Main Export: resource-related
Main Import: technology-related
Technology Focus: ease of living
Trade: slight surplus

Strength: very weak, but improving
Wealth: evenly distributed
Ecology
Planets Spanned: 2
Preferred Climate: desert
Ocean: on three sides
Mountains: none

Wilderness: 27%
Wild Animals: rare
Natural Resources: very abundant
Culture
Highly Values: intelligence
Known For: natural vistas
Popular Entertainment: music/concerts
Respected Profession: poet/writer

Discrimination: sexuality-based
Major Taboo: money
Major Social Ill: drugs
Military
Strength: very strong
Focus: space
Main Unit: mages/wizards

Soldiers: volunteers
Main Use: national defense
Rank: earned through aptitude tests
Magic
Occurrence: in the hands of a few
Source: derived from the natural world
Major Use: religious purposes

Viewed: as slightly exotic
Enchanted Items: nonexistant
Religion
Type: monotheism
Focus: converting others
Worship: solemn daily prayers in temples

Associated Artform: chanting
Prevalence: state-mandated belief
Holidays: very few
Population
Urban: 43%
Rural: 57%
Literacy Rate: 72%

Gender Ratio: 0.64 male(s)/female
Fertility Rate: 3.7 children/family
Life Expectancy: 55.4 years