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If you're using this generator, you might also find the Cultural Mix Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Far Future
Shaping Force: Magic
Population: Fairly even mix of races
Politics
Political Structure: republic
Strong Influence: guilds/syndicates
Popular Issue: terrorism
Stability: very stable

Personal Freedoms: very good
Scandals: infrequent
Foreign Relations: at war (losing)
Economy
Main Export: military-related
Main Import: resource-related
Technology Focus: scientific discovery
Trade: slight surplus

Strength: stable and improving
Wealth: in the hands of a very few
Ecology
Planets Spanned: 4
Preferred Climate: temperate - plains
Ocean: on three sides
Mountains: very many

Wilderness: 23%
Wild Animals: rare
Natural Resources: good amount
Culture
Highly Values: ethics
Known For: science
Popular Entertainment: politics
Respected Profession: artist

Discrimination: religion-based
Major Taboo: hygiene
Major Social Ill: identity theft
Military
Strength: very weak
Focus: space
Main Unit: mages/wizards

Soldiers: draftees
Main Use: national defense
Rank: purchased
Magic
Occurrence: omnipresent
Source: inherent ability
Major Use: travel

Viewed: as ordinary
Enchanted Items: almost ubiquitous
Religion
Type: pantheism
Focus: leader worship
Worship: joyous organized prayer in public temples

Associated Artform: ballads
Prevalence: believed by all
Holidays: fairly often
Population
Urban: 52%
Rural: 48%
Literacy Rate: 100%

Gender Ratio: 0.83 male(s)/female
Fertility Rate: 3.3 children/family
Life Expectancy: 80.4 years