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Civilization Gen
Time Period:
Shaping Force:
Time Period: Far Future
Shaping Force: Technology
Population: Entirely one nonhuman race
Political Structure: oligarchy - guild/syndicate
Strong Influence: military
Popular Issue: legal system
Stability: not bad

Personal Freedoms: very good
Scandals: very rare
Foreign Relations: somewhat good
Main Export: textile-related
Main Import: luxury goods
Technology Focus: power generation
Trade: slight surplus

Strength: weak, but improving
Wealth: evenly distributed
Planets Spanned: 14
Preferred Climate: temperate - forested
Ocean: on all sides
Mountains: none

Wilderness: 40%
Wild Animals: common
Natural Resources: scarce
Highly Values: bravery
Known For: cuisine
Popular Entertainment: gambling
Respected Profession: physician/healer

Discrimination: sexuality-based
Major Taboo: physical contact
Major Social Ill: bribery
Strength: weak
Focus: space
Main Unit: mages/wizards

Soldiers: volunteers
Main Use: conquest
Rank: earned through heroic actions
Occurrence: in the hands of an epic few
Source: inherent ability
Major Use: law enforcement

Viewed: with some suspicion/superstition
Enchanted Items: rare
Type: pantheism
Focus: miracles
Worship: solemn personal prayer in public temples

Associated Artform: sculpture
Prevalence: believed by all
Holidays: few
Urban: 62%
Rural: 38%
Literacy Rate: 100%

Gender Ratio: 1.52 male(s)/female
Fertility Rate: 2.3 children/family
Life Expectancy: 66.6 years