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If you're using this generator, you might also find the Superstition Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Religion
Population: Entirely one nonhuman race
Politics
Political Structure: democratic republic
Strong Influence: political factions
Popular Issue: foreign relations
Stability: very stable

Personal Freedoms: good
Scandals: very rare
Foreign Relations: very good
Economy
Main Export: machine-related
Main Import: textile-related
Technology Focus: medicine
Trade: slight surplus

Strength: stable and improving
Wealth: spread throughout upper and middle classes
Ecology
Main Climate: temperate - forested
Ocean: on all sides
Mountains: none
Frequent Trouble: floods

Wilderness: 8%
Wild Animals: extremely rare
Natural Resources: abundant
Culture
Highly Values: magical aptitude
Known For: natural vistas
Popular Entertainment: athletics
Respected Profession: politician

Discrimination: class-based
Major Taboo: strong emotions
Major Social Ill: crime
Military
Strength: very strong
Focus: sea
Main Unit: large, armored ships

Soldiers: volunteers
Main Use: conquest
Rank: granted by superiors
Magic
Occurrence: in the hands of an epic few
Source: inherent ability
Major Use: entertainment

Viewed: with respect
Enchanted Items: rare
Religion
Type: monotheism
Focus: repentance
Worship: joyous public sacrifices by all

Associated Artform: stories/parables
Prevalence: believed by almost all
Holidays: few
Population
Urban: 87%
Rural: 13%
Literacy Rate: 99%

Gender Ratio: 0.51 male(s)/female
Fertility Rate: 3.9 children/family
Life Expectancy: 73.8 years