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If you're using this generator, you might also find the Region Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Modern
Shaping Force: Religion
Population: Mostly single nonhuman race
Politics
Political Structure: tribes - peaceful, trading
Strong Influence: magical power
Popular Issue: terrorism
Stability: very stable

Personal Freedoms: good
Scandals: common
Foreign Relations: at war (no clear winner)
Economy
Main Resource: food - crops/fruits
Main Export: textile-related
Main Import: resource-related
Trade: slight surplus

Strength: stable, but declining
Wealth: in the hands of a very few
Ecology
Main Climate: temperate - forested
Ocean: none
Mountains: very many
Frequent Trouble: plagues

Wilderness: 15%
Wild Animals: very rare
Natural Resources: abundant
Culture
Highly Values: trade skills
Known For: hospitality
Popular Entertainment: theatre
Respected Profession: craftsman

Discrimination: attractiveness-based
Major Taboo: money
Major Social Ill: crime
Military
Strength: somewhat weak
Focus: air
Main Unit: bomber planes

Soldiers: draftees
Main Use: exploration
Rank: earned through aptitude tests
Magic
Occurrence: common
Source: learned skill
Major Use: entertainment

Viewed: with respect
Enchanted Items: very rare
Religion
Type: pantheism
Focus: miracles
Worship: joyous personal meditation

Associated Artform: stories/parables
Prevalence: believed by most
Holidays: very few
Population
Urban: 57%
Rural: 43%
Literacy Rate: 62%

Gender Ratio: 0.96 male(s)/female
Fertility Rate: 2.2 children/family
Life Expectancy: 76.7 years