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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Technology
Population: Slight majority human, rest mixed
Political Structure: tribes - often warring
Strong Influence: popular support
Popular Issue: economy
Stability: rock-solid

Personal Freedoms: very good
Scandals: almost constant
Foreign Relations: shaky
Main Export: resource-related
Main Import: textile-related
Technology Focus: military
Trade: major surplus

Strength: stable, but declining
Wealth: fairly even, but with a wealth gap
Main Climate: tropical
Ocean: on one side
Mountains: a few
Frequent Trouble: windstorms

Wilderness: 18%
Wild Animals: very rare
Natural Resources: good amount
Highly Values: athleticism
Known For: sculpture
Popular Entertainment: music/concerts
Respected Profession: artisan

Discrimination: age-based
Major Taboo: death
Major Social Ill: mental illness
Strength: very strong
Focus: land
Main Unit: commandos

Soldiers: volunteers
Main Use: foreign peacekeeping
Rank: earned through time in service
Occurrence: somewhat uncommon
Source: inherent ability
Major Use: law enforcement

Viewed: as slightly unusual
Enchanted Items: fairly common
Type: polytheism
Focus: self-improvement
Worship: solemn public sacrifice by priests

Associated Artform: tile murals
Prevalence: believed by almost all
Holidays: very few
Urban: 84%
Rural: 16%
Literacy Rate: 75%

Gender Ratio: 1.2 male(s)/female
Fertility Rate: 3.3 children/family
Life Expectancy: 80.1 years