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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Technology
Population: Slight majority human, rest mixed
Political Structure: oligarchy - family
Strong Influence: popular support
Popular Issue: magic
Stability: shaky

Personal Freedoms: good
Scandals: very common
Foreign Relations: at war (winning)
Main Export: food-related
Main Import: resource-related
Technology Focus: personal weapons
Trade: imports and exports equal

Strength: somewhat weak, but improving
Wealth: government-controlled
Main Climate: temperate - plains
Ocean: on three sides
Mountains: many, including a few volcanos
Frequent Trouble: plagues

Wilderness: 21%
Wild Animals: rare
Natural Resources: very abundant
Highly Values: piety
Known For: exotic plantlife
Popular Entertainment: music/concerts
Respected Profession: assassin

Discrimination: age-based
Major Taboo: displays of affection
Major Social Ill: bribery
Strength: average
Focus: air
Main Unit: bomber planes

Soldiers: volunteers
Main Use: national defense
Rank: elected by public
Occurence: in the hands of a few
Source: granted by gods
Major Use: protection

Viewed: as normal
Enchanted Items: uncommon
Type: animism
Focus: miracles
Worship: solemn public sacrifices by all

Associated Artform: poetry/psalms
Prevalence: believed by almost all
Holidays: fairly often
Urban: 83%
Rural: 17%
Literacy Rate: 99%

Gender Ratio: 1.06 male(s)/female
Fertility Rate: 2.6 children/family
Life Expectancy: 73.6 years