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If you're using this generator, you might also find the Superstition Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Medieval
Shaping Force: Magic
Population: Entirely one nonhuman race
Politics
Political Structure: tribes - peaceful, trading
Strong Influence: religion
Popular Issue: exploration/expansion
Stability: very shaky

Personal Freedoms: decent
Scandals: common
Foreign Relations: somewhat bad
Economy
Main Export: gadgets
Main Import: trained animals
Main Resource: mining - gems
Trade: imports and exports equal

Strength: stable, but declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: temperate - plains
Ocean: on all sides
Mountains: very many
Frequent Trouble: plagues

Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: scarce
Culture
Highly Values: obedience
Known For: architecture
Popular Entertainment: art shows / museums
Respected Profession: mage/wizard

Discrimination: gender-based
Major Taboo: certain clothing
Major Social Ill: addiction
Military
Strength: strong
Focus: land
Main Unit: infantry

Soldiers: mix of draftees, volunteers
Main Use: foreign peacekeeping
Rank: purchased
Magic
Occurrence: widespread
Source: runs in families
Major Use: personal combat

Viewed: as normal
Enchanted Items: very common
Religion
Type: polytheism
Focus: harmony with nature
Worship: solemn personal meditation

Associated Artform: stories/parables
Prevalence: believed by some
Holidays: often
Population
Urban: 15%
Rural: 85%
Literacy Rate: 5%

Gender Ratio: 0.85 male(s)/female
Fertility Rate: 4.1 children/family
Life Expectancy: 39.6 years