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If you're using this generator, you might also find the Army Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Magic
Population: Fairly even mix with slight majority of one race
Politics
Political Structure: oligarchy - guild/syndicate
Strong Influence: merit
Popular Issue: ethics
Stability: very stable

Personal Freedoms: very good
Scandals: common
Foreign Relations: extremely good
Economy
Main Export: textile-related
Main Import: technology-related
Technology Focus: medicine
Trade: slight surplus

Strength: very strong, but declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: tundra
Ocean: on three sides
Mountains: very many
Frequent Trouble: wildfires

Wilderness: 10%
Wild Animals: very rare
Natural Resources: very abundant
Culture
Highly Values: professional success
Known For: poetry
Popular Entertainment: athletics
Respected Profession: scholar

Discrimination: gender-based
Major Taboo: money
Major Social Ill: bribery
Military
Strength: average
Focus: sea
Main Unit: mages/wizards

Soldiers: mix of draftees, volunteers
Main Use: national defense
Rank: elected by subordinates
Magic
Occurrence: widespread
Source: runs in families
Major Use: prophecy/divination

Viewed: as ordinary
Enchanted Items: common
Religion
Type: animism
Focus: health and physical well-being
Worship: solemn public sacrifices by all

Associated Artform: stories/parables
Prevalence: believed by many
Holidays: very many
Population
Urban: 87%
Rural: 13%
Literacy Rate: 74%

Gender Ratio: 0.99 male(s)/female
Fertility Rate: 3.2 children/family
Life Expectancy: 75.1 years